Added a couple old prototypes to my itch page. I'm not going to develop them further, but I figure they won't do any good collecting dust on my hard drive, and hey, maybe they'll inspire someone else down the line.
https://jyoungman.itch.io
Stance is a JRPG battle system, which was a design exercise about making a game where you can (and should) avoid damage. It's completely turn-based; there's no timing-based dodges or parries here. The way it works is each ability has a "stance" associated with it. When you use an ability, you change into that stance. Whatever stance you're in, you're immune to abilities that are also of that stance...and all of that is true for enemies as well.
Ghost Town is a mash-up of Bomberman and Pac-Man. When your bombing man gets, well, bombed, you respawn as a ghost in the center of the map. Freed from corporality, you're able to pass through bricks to haunt the remaining players, and make ghosts of them as well. But testing a local multiplayer game when you've been banished to an island isn't an easy task, so it never got past first playable.